Description: SAME DAY SHIPPING 24/7 ORDER PROCESSING TOP RATED PLUS EBAY STORE Brand New, Never Used, Mint Condition, New In Shrink Wrap We are an authorized dealer of new products from Clash Of Arms Games Triumph of Chaos: The Russian Civil War 1918-1921 v2 DELUXE Since first published in 2005, Triumph of Chaos has developed a somewhat avid following in the gaming community. Similar to other card driven strategic games, players assume roles of political and military commanders of their respective (RED or WHITE) forces in this epic struggle of the Russian Civil War. There is a need to refresh and enhance this rich, complex historical simulation: ToC fans demand more! Hence, ToC v2. Improvements include: A Richer Game Experience: With ToC v2 DELUXE, more characters have been invited to the party: The Socialist Revolutionaries, the Japanese, and infamous far est warlords. The designer has also improved the way Action Cards drive the game: building more angst into player choice & trade-off. An improved replacement step mechanic to repair and build units that better reflects the dynamics of the conflict has been added forcing players to make difficult choices. A Streamlined Game Engine: ToC v2 DELUXE, utilizes the basic card-driven wargame/point-to-point engine made popular by Mark Herman, Ted Raicer and others to handle the military component of the conflict. Additionally, a political mechanic determines how the Reds & Whites are able to enlist support from near and abroad republics, bordering countries and the great powers. With ToC v2 DELUXE, faction and operational rules have been optimized for superior gameplay. Improved Game Components: It's bigger & better: TWO standard game maps now (old map "blown up" 40% and the Trans-Siberian rail line all the way to Vladivostok added)... 1" x 1/2" glorious counters with period art... better playaids, a bigger, more descriptive Faction Control Table, helpful setup cards... and much more. **** Triumph of Chaos: The Russian Civil War 1918-1921 v2 DELUXE! is a two-player card driven strategic board game wherein the players assume the roles of the RED (Communist Forces) and the WHITE (reactionary forces). This epic conflict resulted in the toppling of three centuries of Romanov rule and its replacement by a totalitarian communist ideology. Set against a backdrop of the vast and spectacular Russian countryside, only the Russian winter could surpass the brutality of the fighting. Belligerents included the various Russian republics, anarchist and independence movements, adherents of the old regime, foreign contingents of volunteers and the overt intervention of the Major Powers. With Triumph of Chaos v2 DELUXE!, the original game published in 2005 has been enhanced to provide a richer playing experience (more Social Revolutionaries, eastern warlords and a gaggle of obscure personalities and entities), a bigger map (enlarged 40% and including the Trans Siberian rail line all the way to Vladivostok), better play aids and redesigned cards (setting the stage for more player angst). The basic structure of the original game is still there with three phases to a turn: Political (players compete to push or pull fractions to their side), Action (players alternate playing cards to move, fight, enact events and build up their armies) and Logistics (replacements and a variety of new intriguing game mechanics): Triumph of Chaos v2 DELUXE! remains the sine qua non of chaos, continuously shifting front lines and rich flavor. Here’s what’s in the box: a beautiful 44’’ x 34” double map, 220 cards (action, leader, political decks), 3 sheets of counters (including approximately 400 military units, 40+ leaders and a bundle of other game tokens), rulebook & supplement, very helpful play aids and few game bits (wood and dice). Designer: D. B. Dockter Artists: Tim Schleif, Terry Leeds, D.B. Dockter So, how does Triumph of Chaos v2 compare with v1 (which was published back in 2005 and then expanded in 2007 by the Comrades' Guide)? The categories of improvement: * A richer game experience… More card angst/decision tension: Significant revisions to the Action Cards (the majority of them) to reflect learnings from new research and hopefully make the choices faced by each player more gut wrenching. Invited the Socialist Revolutionaries to the party: The SRs now occupy a “buffer position” between RED & WHITE in the east as the game begins; making for a nail-biting opening. The SRs may go either way as governed by a track and play of both Political and Action cards with significant ramifications for both players. Leader state: A few leaders now have an alternative “state” (ex: Kolchak: drug abuse, Mai-Mavesky: debauchery, etc), making them more unreliable than your usual wargame leader counter. Far east part of the story added: Japan, Far-East warlords and red partisans are all now apart of play. * A little less clunky game engine… A few tweaks to the basic game engine: artillery, tanks and air are now simply “assets” that modify combat die rolls. A Resource Center mechanic now controls where replacements may be spent (much more reflective of historic constraints). Infighting: Gameplay impacts the composition of each player’s in-fighting pool; changing the internal political dynamics that both players must manage. Better Faction rules: A streamlining of the Ukraine and Poland rules. Nips and tucks to Makhno, West Ukraine and Finland. * ..and improved kit & bits (game look & feel) Doubled the map: Most of that is a result of simply “blowing up” the original map by 40% (for our tired/old eyes) and adding the Far East and Trans-Siberian railroad all the way to glorious Vladivostok. Bigger counters: Armies & leaders are now represented by 1" x 1/2" in counters (basically double the size as before), while corps have 5/8" counters and only informational markers get the wargame traditionally small ½" counters. Bigger & better game aids: Faction Control Table larger and contains better information regarding the factions…force composition charts now provided…summaries of game mechanics/combat..and components explained, abbreviations, changes vs v1.0 summary! * Components 2 22” x 34” maps 1 1 1/2” counter-sheet (140 armies) 1 1 ½” and ½” counter-sheet (70 armies/leaders & 140 informational markers) 1 5/8” counter-sheet (176 corps) 1 Rulebook (32 pages) 1 Supplement (32 pages) 2 Action Card Decks (55 cards for each player) 1 Political Card Deck (66 “shared” cards) 1 Leader Deck (44 cards) 1 11” x 17” Faction Control Table (FCT) 2 Force Summaries Components, Abbreviations, Changes vs v1.0 Selected Game Mechanics & Combat Summary 2 Six-sided Dice (1 red, 1 white) 20 /20 Red & White Victory City markers (“cubes”) 15/15 RED & WHITE Resource markers (“barrels”)
Price: 119.95 USD
Location: New Philadelphia, Ohio
End Time: 2024-03-11T01:37:03.000Z
Shipping Cost: N/A USD
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Item Specifics
Restocking Fee: No
Return shipping will be paid by: Seller
All returns accepted: Returns Accepted
Item must be returned within: 30 Days
Refund will be given as: Money Back
Min. Number of Players: 1 player
Game Type: Board Game
Brand: Clash Of Arms
Year: 2019
Theme: War
Country/Region of Manufacture: United States