Description: GMT Conquest & Consequence board game Conquest & Consequence brings the Triumph & Tragedy system to the Pacific/East Asia theater during the same 1936-1945 time period. Like T&T, it is designed for three players, maintaining the three-sided dynamic that adds so much variety and intrigue to the system. Those three sides are: • Militarist Japan, the first Asian power to modernize, which seeks to replace the European colonial empires in East Asia with a true "all-Asian" empire, with itself as the natural leader. • The Communist Soviet faction, which is comprised of the Siberian USSR and the Red Chinese revolutionaries. • The Capitalist USA faction, which consists of the United States, the British Empire, and the struggling regime of Nationalist China. The game begins in 1936 with the Militarists in control of Japan and expansion on the agenda. Its [war] industry is well-developed, but it is weak in population and particularly resources. Its battle-hardened army has easily overrun resource-rich Manchuria, and a weak China awaits. Japan (like Germany in T&T) has the early initiative due to its well-prepared military. Will it: • Move south into China? • Take the "Northern Road" into resource-rich east Siberia (as favored by the army)? • Pursue the "Southern Road" to the oil-rich Dutch East Indies advocated by its navy? • Or bide its time, seeking a better position via diplomatic arrangements with neutrals including independent Chinese warlord states? Japanese aggression in China will likely irritate the sleeping giant that is the USA, but it is far away across the wide Pacific, and Japan has special naval abilities that allow it to compete at sea. The Red Chinese have just completed their Long March and re-established their base in inland Shaansi, far from areas of Japanese (or Capitalist) interest. The Red Chinese are very weak militarily but have a secret weapon: Partisans. These are non-military "political" organizations (represented on-map with cardboard counters) that are difficult to eradicate, multiply if ignored, and can be converted into military units when desired (this being ill-advised without sufficient concentration). The Soviet Union, also acutely aware of Japanese expansionism, is desperately fortifying eastern Siberia, which is otherwise thinly defended. Nationalist China is aware of the Japanese threat but must also deal with the internal Communist threat. The United States is disarmed, disinterested, and distracted by the Great Depression. The British Empire is woefully under-defended and overconfident. The USA alliance must build up its economy while somehow improving the military capabilities of the British Empire, Nationalist China, and itself. The game combines the Pacific naval war and the land war in Asia (including the Chinese Civil War), both equally weighing upon victory. The naval war is dramatic, featuring short, decisive battles and expanded roles for airpower and island bases. In the tradition of Triumph & Tragedy, the three-sided aspect features negotiation, diplomacy, and subterfuge within a multitude of strategic possibilities. Like T&T, the game allows players freedom to diverge from the inclinations and policies of the historical actors and plays in 4-6 hours of constant tension and involvement. Contents:1 Mounted Game Map228 Wooden Blocks2 Label Sheets2 Counter Sheets55 Action Cards55 Investment Cards28 Page Rulebook32 Page Playbook3 Player Aids1 Pad of Game Record Sheets4 Dice Ages: 12+Players: 2-3Game Length: 240-360 minutes Thanks for looking. All of my auctions come from a mold and smoke free home. As with all of our auctions, what you see is what you get. All of our images come from our camera or scanner so you will always know exactly what you are buying. I have multiple auctions going at the same time, so please see what other items I have for sale. We ship internationally. We combine shipping, if possible. Payment is due within 7 days of purchase. Please bid carefully and responsibly. Thanks for looking and good luck
Price: 58.5 USD
Location: Saint Peters, Missouri
End Time: 2024-11-15T18:23:17.000Z
Shipping Cost: N/A USD
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Return shipping will be paid by: Buyer
All returns accepted: Returns Accepted
Item must be returned within: 30 Days
Refund will be given as: Money Back
Return policy details:
Game Title: Conquest & Consequence
Custom Bundle: No
MPN: GMT2117-CC
Age Level: 12-16 Years
Modified Item: No
Min. Number of Players: 2-3 player
Game Type: Board Game
Brand: GMT
Type: Complete Game
Year: 2022
Award: Does not apply
Theme: War
Features: Does not apply
Recommended Age Range: 14+ Years
Character Family: Does not apply