Description: This Defense Grid card from the Masterpiece Series: Kaladesh Inventions set of Magic: The Gathering is a rare and valuable addition to any collection. With a mythic rarity and a foil finish, it is sure to impress both avid collectors and casual players alike. The card is artifact type and has a cost of 2. It is Colorless attribute and has the card number 34. Whether you are a seasoned player or just starting out, this Defense Grid card is a must-have for any Magic: The Gathering fan. The card is in excellent shape, having never been played, and has been well-maintained in a sleeve since unwrapping, ensuring its long-lasting value. The Defense Grid Foil Masterpiece card is a must-have for any serious collector or Magic: The Gathering player. It has been illustrated by Jonas De Ro and is in English language. This card is not autographed and belongs to the Collectible Card Games category under Toys & Hobbies. Don't miss your chance to add this exceptional card to your collection! More about Defense Grid: Defense Grid, featured in Masterpiece Series: Kaladesh Inventions (originally from Urza's Legacy), is an artifact that disrupts opponents' ability to interact during your turn. Its effect makes instant-speed responses and counterspells significantly more expensive, making it a staple in combo decks or strategies that aim to execute critical plays without interruption.Card DetailsName: Defense GridMana Cost: 2 (Colorless)Type: ArtifactText:Each spell costs {3} more to cast except during its controller’s turn.Key Features Mana Tax on Opponents:Forces opponents to pay an additional {3} mana for spells cast outside their own turn. Tempo Advantage:Creates a significant hurdle for decks relying on instant-speed interaction, such as control decks or decks with a high density of counterspells. Low Cost:At just 2 mana, Defense Grid can come down early in the game, setting the tempo in your favor.How Defense Grid Is Used Combo Protection:Commonly played in decks aiming to execute combo strategies that require uninterrupted turns.Prevents opponents from countering or disrupting key spells during your turn. Aggro and Midrange Decks:Useful in aggressive or midrange strategies to ensure your threats stick and are not countered or removed during combat. Control Countermeasure:Strong against control decks, which rely on holding up mana for counterspells or removal during opponents’ turns. Commander (EDH):A favorite in multiplayer formats to disrupt interaction-heavy opponents, leveling the playing field for more proactive decks.Notable Synergies Combo Decks:Protects intricate combos by making disruption nearly impossible:Kiki-Jiki, Mirror Breaker + Zealous Conscripts: Ensures the combo resolves.Isochron Scepter + Dramatic Reversal: Prevents interruption during combo setup. Aggro Strategies:Allows aggressive decks to deploy threats without fearing counterplay:Mono-Red Burn: Prevents opponents from responding to burn spells effectively.Humans or Tribal Aggro: Ensures critical creatures like Thalia’s Lieutenant resolve. Midrange Decks:Works in decks that want to resolve impactful spells on their turn:Collected Company: Forces opponents to pay more to interact with your board.Chandra, Torch of Defiance: Makes planeswalkers safer to cast. "Big Turn" Decks:Supports decks that build up to a decisive turn:Storm Decks: Protects storm cards like Grapeshot or Tendrils of Agony.Ad Nauseam: Ensures uninterrupted combo turns. Artifact Synergies:Combines well with decks leveraging artifact support:Urza, Lord High Artificer: Adds mana and benefits from artifacts in play.Teshar, Ancestor’s Apostle: Can be recurred to continuously disrupt opponents.Deck Archetypes Featuring Defense Grid Combo DecksA staple in decks aiming for uninterrupted combo execution, such as Storm or Reanimator strategies. Aggro DecksUsed to ensure aggressive creatures and spells can’t be easily countered. Artifact DecksFits well in artifact-focused builds, especially those with synergies like Karn, the Great Creator or Sai, Master Thopterist. Commander (EDH)A strong inclusion in decks needing to limit opponents’ ability to disrupt during crucial turns. Control vs Control MatchupsOccasionally sideboarded in control mirrors to gain an edge in counterspell wars.StrengthsProactive Disruption: Shuts down instant-speed interaction during your turn.Low Mana Cost: Easy to cast early and ensures tempo advantage.Artifact Typing: Can be searched or recurred with artifact tutors like Enlightened Tutor or Goblin Welder.WeaknessesSymmetrical Effect: Affects all players, which may hinder decks that rely on their own instant-speed interaction.Ineffective vs. Non-Interactive Decks: Provides no value against decks without instant-speed spells.Vulnerable to Artifact Removal: Cards like Nature’s Claim or Force of Vigor can remove it.FormatsModern: Occasionally used in combo decks to protect key turns.Legacy/Vintage: Sideboarded in combo-heavy metas or control matchups.Commander (EDH): A popular card for shutting down interaction-heavy opponents.Casual: Often played in multiplayer formats for its disruptive effect.Conclusion Defense Grid is a powerful tool for disrupting opponents' ability to interact during your turn, making it a key card for decks seeking to execute uninterrupted strategies. Whether you're protecting a combo, ensuring an aggressive curve, or disrupting control-heavy opponents, Defense Grid is a versatile and impactful artifact in both competitive and casual Magic: The Gathering decks.
Price: 98.89 USD
Location: San Antonio, Texas
End Time: 2025-01-17T06:07:30.000Z
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Item Specifics
All returns accepted: ReturnsNotAccepted
Game: Magic: The Gathering
Cost: 2
Set: Masterpiece Series: Kaladesh Inventions
Attribute/MTG:Color: Colorless
Language: English
Rarity: Mythic
Finish: Foil
Card Name: Defense Grid
Manufacturer: Wizards of the Coast
Card Type: Artifact
Card Number: 34