Description: Game Production StudiesAuthor(s): Olli Sotamaa, Jan Svelch, David Nieborg, Vinciane Zabban, Mia Consalvo, Hanna Wirman, Pierson Browne, Brian Schram, Jaroslav Svelch, Andrew Phelps Format: Hardback Publisher: Amsterdam University Press, Netherlands Imprint: Amsterdam University Press ISBN-13: 9789463725439, 978-9463725439 Synopsis Video games have entered the cultural mainstream and now rival established forms of entertainment such as film or television in terms of economic profits. As careers in video game development become more common, so do the stories about precarious working conditions and structural inequalities within the industry. In Game Production Studies, an international group of researchers takes a closer look at the everyday realities of video game production, ranging from commercial studios to independent creators. Across sixteen chapters, the authors deal with issues related to labour, production routines, or monetization, as well as local specificities. As the first edited collection dedicated solely to video game production, this volume provides a timely resource for anyone interested in how games are made and at what cost.
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End Time: 2025-02-13T11:10:20.000Z
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Book Title: Game Production Studies
Number of Pages: 356 Pages
Language: English
Publication Name: Game Production Studies
Publisher: Amsterdam University Press, Hanna Wirman, Brian Schram, Andrew Phelps, David Nieborg, Pierson Browne, Vinciane Zabban, Jaroslav Svelch, Mia Consalvo
Publication Year: 2021
Subject: Computer Science
Item Height: 234 mm
Type: Textbook
Author: Prof. Dr. Olli Sotamaa, Dr. Eng Jan Svelch
Series: Games and Play
Item Width: 156 mm
Format: Hardcover